C++ - Updating texture data

This looks solid, though I have a few questions:

  1. What is TEX_ADDRESS_X, TEX_ADDRESS_Y ? I’m already using a dynamic texture and it’s assigned though im not using these parameters.
  2. Where does ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER go, and how does it reference m_pDynamicTexture ? It looks to me as if you’re redefining m_pDynamicTexture in ENQUEUE; am I reading it wrong? Also, can this macro be called from a FRunnable thread?
  3. What is UpdateDynamicTextureCode ?

Sorry if I seem lost. I’ll be anxiously awaiting your reply and will be researching myself in the meantime. Maybe I’ll be able to figure it out :slight_smile: