Hi! This is the wrror:
> Creating library C:\Users\me\Documents\Unreal Projects\ProjectYpsilon\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-ProjectYpsilon-9636.lib and object C:\Users\me\Documents\Unreal Projects\ProjectYpsilon\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-ProjectYpsilon-9636.exp
24>RTSUnit.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ARTSUnit::onSelectedUnit(void)" (?onSelectedUnit@ARTSUnit@@UEAAXXZ)
24>ProjectYpsilon.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl ARTSUnit::onSelectedUnit(void)" (?onSelectedUnit@ARTSUnit@@UEAAXXZ) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_ARTSUnit_onSelectedUnit(void)" (?Z_Construct_UFunction_ARTSUnit_onSelectedUnit@@YAPEAVUFunction@@XZ)
24>RTSUnit.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ARTSUnit::onUnSelectedUnit(void)" (?onUnSelectedUnit@ARTSUnit@@UEAAXXZ)
24>ProjectYpsilon.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl ARTSUnit::onUnSelectedUnit(void)" (?onUnSelectedUnit@ARTSUnit@@UEAAXXZ) referenced in function "class UFunction * __cdecl Z_Construct_UFunction_ARTSUnit_onSelectedUnit(void)" (?Z_Construct_UFunction_ARTSUnit_onSelectedUnit@@YAPEAVUFunction@@XZ)
24>RTSUnit.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl ARTSUnit::setOwnership(short)" (?setOwnership@ARTSUnit@@QEAAXF@Z) referenced in function "public: void __cdecl ARTSUnit::execsetOwnership(struct FFrame &,void * const)" (?execsetOwnership@ARTSUnit@@QEAAXAEAUFFrame@@QEAX@Z)
24>ProjectYpsilon.generated.cpp.obj : error LNK2001: unresolved external symbol "public: void __cdecl ARTSUnit::setOwnership(short)" (?setOwnership@ARTSUnit@@QEAAXF@Z)
The error occurs when I uncomment the following in my .h file:
UFUNCTION()
virtual void onSelectedUnit();
UFUNCTION()
virtual void onUnSelectedUnit();
UFUNCTION()
void setOwnership(int16 team);
the voids in my .cpp file:
void onSelectedUnit()
{
}
void onUnselectedUnit()
{
}
void setOwnership(int16 team)
{
int16 myTeam = team;
}
I have tried to make sure I am declaring my functions correctly, and this seems to be how it is done, or at least how it was done in 4.2. Thanks!