We provide 360 degree projection domes (http://www.igloovision.com). Currently we do a lot of work with clients who provide content created in Unity, we have create a camera package that outputs a 360 strip of content using either Spout for windows, or Syphon on Mac, our software then receives the textures and warps and blends the image onto the projection screen.
Is the project, at this point, already structured as C++ Plugin and you just need someone to handle the RHI issue or you need someone to build the plugin from scratch?
I have experience with UE’s RHI and plugin development for both Unreal and Unity; If you already have the plugin project I may take a look and fix it for you for free, if you need the plugin built from the ground using the same external libs you use for Unity, I would have to charge for it.
Send me the source and I take a look, if the API is too complex for my little brain and I can’t manage to deliver a working solution, I never charge anything.
If anyone is interested in this, all you need to do is instead of holding a single texture, hold an array of textures in my plugin and somehow expose the Spout sender name association. Could probably just do “UE4 Sender #X” where X is the index into the array of textures stored. Annnnd tell the updater about the array of textures instead of it updating just one.
Thanks Allan, have you, or, do you know someone who has made improvements on this plugin.For the project I am working on, I need to send a video (from touch designer) , through spout and import that as a texture and material in UE4. Any developments on that front. Or can you guide me to someone who potentially is interested in a gig to resolve this issue. or can it be a work-around webcam input perphaps?