C++ Tutorials

Hello everyone!

I am a member of this community for quite some time now however this is my first post in the forum. First of all, I would like to thank you all for contributing so much of your time and created so many tutorials - you’re awesome! This helped me a lot to get started with UE4.

Moreover, I would like to share with you some C++ tutorials that I have created during the past two months. I am aware that many of the following topics are already in the official documentation but I hope that you will find something helpful in the following list:

  • Creating Delegates
  • Consuming Timelines
  • Creating AI with Seeing sense
  • Creating a Patrol AI
  • Consuming Data Tables
  • Generating Hit and Overlap Events
  • Adding (Radial) Impulse to Actors
  • Adding Force to Actors
  • Singe line raycast as well as multiple objects sweep
  • Some basic C++ concepts like Pointers

All of the above can be found here.

-Orfeas

Hello, as somebody who knows a (tiny) bit about C++ and knows a bit more about UE and Blueprints, I’d love to see a tutorial explaining the basics of UE and C++.

Like an overview on why use it, when, how, ecc.

I’d really love to go a bit more under the hood, I got UE’s source code, ecc, but have no idea how to use all of that.

When I first started UE I felt Blueprints have a considerably smaller learning curve. That said, when I felt safe about how Blueprints work I found out that this page helped me a lot. Moreover, Epic has updated their C++ youtube tutorials from 4.6 to newer versions!

-Orfeas

Your tuts are awesome, man! I have been looking for such precious tuts for a long time. I can’t stand of blueprints. A true developing only with C++. Hopefully we will see other interesting tuts.

Gods bless you, man!

I’m glad you like them! :smiley: Hopefully I will be posting new ones every two weeks!

-Orfeas

Great news! There’s no such precious stuff to learn UE4 C++ like yours.