I am a member of this community for quite some time now however this is my first post in the forum. First of all, I would like to thank you all for contributing so much of your time and created so many tutorials - you’re awesome! This helped me a lot to get started with UE4.
Moreover, I would like to share with you some C++ tutorials that I have created during the past two months. I am aware that many of the following topics are already in the official documentation but I hope that you will find something helpful in the following list:
Creating Delegates
Consuming Timelines
Creating AI with Seeing sense
Creating a Patrol AI
Consuming Data Tables
Generating Hit and Overlap Events
Adding (Radial) Impulse to Actors
Adding Force to Actors
Singe line raycast as well as multiple objects sweep
Hello, as somebody who knows a (tiny) bit about C++ and knows a bit more about UE and Blueprints, I’d love to see a tutorial explaining the basics of UE and C++.
Like an overview on why use it, when, how, ecc.
I’d really love to go a bit more under the hood, I got UE’s source code, ecc, but have no idea how to use all of that.
When I first started UE I felt Blueprints have a considerably smaller learning curve. That said, when I felt safe about how Blueprints work I found out that this page helped me a lot. Moreover, Epic has updated their C++ youtube tutorials from 4.6 to newer versions!
Your tuts are awesome, man! I have been looking for such precious tuts for a long time. I can’t stand of blueprints. A true developing only with C++. Hopefully we will see other interesting tuts.