bStrictConformanceMode
“[ProjectName] modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as [ProjectName] has build products in common with UnrealEditor.”
Original
using UnrealBuildTool;
using System.Collections.Generic;
public class PMeleeWeaponEditorTarget : TargetRules
{
public PMeleeWeaponEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.Add("PMeleeWeapon");
}
}
Solution ~~> bOverrideBuildEnvironment = true
using UnrealBuildTool;
using System.Collections.Generic;
public class PMeleeWeaponEditorTarget : TargetRules
{
public PMeleeWeaponEditorTarget(TargetInfo Target) : base(Target)
{
bOverrideBuildEnvironment = true;
Type = TargetType.Editor;
ExtraModuleNames.Add("PMeleeWeapon");
}
}
Rama