Hello, When I create an actor using CPP and use it in the map, I save and quit unreal engine 5 and when I reopen the project and compile everything with no error, Actors and Pawns sometimes fail to load and I would have to delete the entire BP and create a new one from the base CPP class and redo all the BP development in the event graph.
my questions:
How can I make sure that the assets load correctly and I would not have to recreate an entire BP from CPP?
Would it be better to create everything in CPP? (adding skeletal or static meshes to actors, creating timelines?)
Thank you for your help.
FendZilla