What are the subjects in c++ UE approaches mostly while developing a FPS game?
Please post a list of possible
Thanks.
I guess this was google translated. Not sure what you mean by subjects, and if that is for game systems or recruiter questions in job interview. Also FPS is really broad genre now.
It may be from singleplayer shooter, to open world multiplayer looter shooter with some RPG elements. Ie Fallout 4 is FPS and Quake 3 is also FPS, and Borderlands.
Required experience/systems for such projects really depends on what it is exactly.
But for multiplayer FPS:
- steam (or any other backend) integration
- animation system
- game ability system
- maybe mass entity
- gui, menus etc
- some anti cheat, at least having that in mind when creating game systems
- character customization, so managing skeletal meshes textures and all that,
- loading game data from some arrays/objects (you do not want to set all those meshes manually in arrays)
- optimization of game client, and optimization of networking
- oh and balancing game, making sure it is fun,
This list is quite endless.
What I mean is about topics that uses most inside c++ lang. Thanks for reply anyway
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