C++ Structs, Class and Enums are not recognized by Blueprint after closing

Whenever I close Unreal and open the project again, My blueprint function library doesnt know what Variables I’m using anymore and Changes it to “live coding” variable. I circled the variable it should have been in my IDE.

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I’ve never had much luck with live coding. I’ve tried changing a struct and build with live coding. When I close, built and restarted the editor, it told me the variables I created had incompatible type and had to be deleted.

I think this is a bug. Object Reinstancing is supposed to take care of this. It’s obviously not working.

UPDATE: Turns out turning off hot reload in settings fixed the issue

Doesn’t work for me. I get the same problem with live coding. But if it works for you, you can set your comment as the answer.