UPROPERTY(VisibleAnywhere, Category = WaveAtkClass)
TArray< TSubobjectPtr<class UStaticMesh> > MeshesToSpawn;//数组
像上面那样声明一个数组,CPP文件里应该怎样初始化呢?数组成员的添加 我想在UE的Details里操作
Declare an array like the one above, the CPP file should be how to initialize? Adds an array of member I want to operate in UE Details