[C++] Starting from UE5.4 - UE5.6 builds to many actions, long time to wait, any solutions?

Hi guys,

I been talking with a few programmers and they mentioned that starting from UE 5.4 including this 5.6 version the compile time of the headers takes a very long time since it compiles all the sub classes instead the class was modified.
Is like change one header act like a full rebuild and this is bad. This problem is not in in older versions that uses the VS2019.

Compiling here the UE5Game.h from Plugins on different versions:

5.2 is 40 Actions to build
5.3 is 25 Actions to build
5.4-5.6 is 232 Actions to build

Does anybody have same problem or know any solution for this?
Thank you very much for reading this. I appreciate any information given on this issue.

1 Like

bumping this a bit since need more help on the subject

Posting here with more info, it seems this happens from time horde agent was introduced in UE 5.4. Seems this newer engine 5.4-5.6 messed out everyone that working from home using a single PC.
No matter if Disable or Enable the Horde Agent it will act the same and there seems to be no fix for it, not unless @EpicGames Devs makes this possible again.