Hi guys,
don’t know if this is a bug or my mistake so I guess I’ll post it here before going to the AnswerHub.
The thing is: I’ve been trying to spawn a Blueprint extended from ACharacter through the GameWorld()->SpawnActor<ACharacter> function (the syntax might not be correct as I don’t have the code here with me).
The character is spawned at the location and rotation I tell it to but the problem is that if I try to get the Controller of the newly spawned character it returns NULL (both in a BluePrint or in C++).
The same BluePrint, placed in the scene through the editor doesn’t have any problem.
Am I missing something?
Thanks!
Eclipsed.