A simple ‘Marble’ - Ive tried using a sphere collision the mesh, and a seperate USphereComponent, but both display the same problem.
I am sure my collision profiles are set correctly, and my USphereComponent is correctly following the Marble Static Mesh Around as I have it visible.
When I drag my Marble into my world, its overlap events trigger just fine when overlapping my trigger box as is expected.
When I spawn the Marble from C++ the overlap events never work. - but Hit Events work fine.
I’ve spent all morning googling this, nothing I’ve read works.