I am having some trouble trying to use my own custom character. When I start a new sidescroller project, it gives me a C++ character class, but this is not used in the game. The blueprint-based “Sidescroller” character is used, and is set as the default pawn.
Next, in the constructor for the character class it gives you, it says this:
// Note: The skeletal mesh and anim blueprint references on the Mesh component (inherited from Character)
// are set in the derived blueprint asset named MyCharacter (to avoid direct content references in C++)
But where is this “MyCharacter” blueprint? I cannot find it anywhere.
I am also having trouble setting the default pawn to my custom character class. I’ve tried both:
"/Game_Classes/ModuleName/CharacterClassName"
"/Script/CharacterClassName"
but the editor gives an error when starting up saying it can’t find it.
I need someone to help me out with some of these things because it is driving me crazy at the moment. What’s the point in having a pre-generated base-game if it acts like this?