C++ Self-Righting Physics w/Source Code

Enjoy!

Video:

Thread:
https://forums.unrealengine.com/showthread.php?49874-Self-Righting-Physics

Arg I was so looking forward to checking out the tutorial, but the link is broken.

I’d like to see it too. But there are lots of broken links throughout these forums. Frustrating.

Oh that’s weird. Don’t worry the code I had when I originally did this was pretty awful, I’ve rewritten it since and it’s much more sturdy and simplified. Will post a new tutorial on the Wiki when I get around to it!

Linetrace and normal - rot?
:slight_smile:
Edit: Sry seen to late c++