i am sending and receiving big arraydata using RPC
and i heard there is a way to optimize it with custom serialization using struct
is RPC normally handling this? or i need to make it for optimizing network transfer
i am sending and receiving big arraydata using RPC
and i heard there is a way to optimize it with custom serialization using struct
is RPC normally handling this? or i need to make it for optimizing network transfer
There are specifically network oriented variables like vectors of the NetQuantize variant
Note: there are a couple of variants depending on the precision you need.
a youtube video that explains quite a bit about the subject.
Note: External video not made by Epic Games.
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