Hi guys, I’m trying to translate a quicksort algorithm from c++ to blueprints; basically what this guy has done: https://answers.unrealengine.com/questions/168415/view.html
This will be for sorting inventory items by category, amount, value, and weight for a slot-based system; basically to replace the bubble sort algorithm in this tutorial here:
I’m struggling though, as it’s been difficult trying to wrap my head around a fairly complicated piece of code with no c++ background. I’d like to make a quicksort algorithm with just blueprints, because if I learn c++ (then write the code and plug it into UE4) I’ve heard I’ll have to compile the entire project each time I make any changes/debugging to the c++ code.
Anyway, any sort of help would be amazing.