Hello. I came from different language but I’ve read several C++ books and can program with it. But of course in such big project as UE4 things much more complicated than in books. So, my first question: there’s OVERRIDE macro in engine. Tutorial says
I put cursor on this word, pressed F12 and saw
it’s in WIndowsPlatform.h. Also I checked AndroidPlatform.h, MacPlatform.h - always the same. So why does this keyword replaced? How does it allows more portability?