I recently started to get into UE4 and was going through the c++ programming video tutorial series.
It already was a bit outdated for 4.6 but there are annotations helping with the changes.
As with 4.7 a lot changed I didn’t manage to adapt to it.
Main points would be with the constructor and the ObjectInitializer. When I create a class with the create-class helper, no const FObjectInitializer& ObjectInitializer has to be passed to it.
How do I now use functions like
ObjectInitializer.CreateDefaultSubobject(this, TEXT("Where to spawn"));
Would be great to have some help with the update for a beginner that is relies on tutorials.
Thx.