C++ Programming Quick Start Guide Bug

I followed the C++ Programming Quick Start Guide verbatim, but it seems to be missing something as the code compilation and execution don’t work as described in the documentation. The steps to reproduce what I observed are as follows:

  • Launch Unreal Engine 4.7.1
  • Create a New C++, Blank Code Project (this launches Visual Studio Express 2013 and the Unreal Editor)
  • From the editor, as per the documentation, add code to project, Actor class.
  • Make the appropriate code modifications in Visual Studio
  • Right click on your project in Visual Studio and build which results in the following output:

1>------ Build started: Project: MyProject, Configuration: Development_Editor x64 ------

1> Parsing headers for MyProjectEditor

1> Reflection code generated for MyProjectEditor

1> Deleting old hot reload file: “D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-3144.dll”.

1> Unable to delete old hot reload file: “D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-3144.dll”. Error: D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-3144.dll

1> Deleting old hot reload file: “D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-3144.pdb”.

1> Performing 3 actions (4 in parallel)

1> MyProject.generated.cpp

1> MyActor.cpp

1> [3/3] Link UE4Editor-MyProject.dll

1>LINK : fatal error LNK1104: cannot open file ‘D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll’

1> -------- End Detailed Actions Stats -----------------------------------------------------------

1>ERROR : UBT error : Failed to produce item: D:\Users\D\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.pdb

1> Cumulative action seconds (8 processors): 0.00 building projects, 0.39 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.10 linking, 0.00 other

1> UBT execution time: 8.86 seconds

1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““K:\Program Files\Unreal Engine\4.7\Engine\Build\BatchFiles\Build.bat” MyProjectEditor Win64
Development “D:\Users\D\Documents\Unreal Projects\MyProject\MyProject.uproject” -rocket” exited with code -1.

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

So it seems a file is in use. I return to the editor and use the “Compile” button alternative as noted on page 3. This reports a successful compile. I continue with the steps to add the actor, etc. Click play and… nothing. The cone does not move. However, if you instead “Launch”, the cone does animate as intended.

If visual studio is closed in the background and reopened from the Unreal Editor, the code can now be successfully built in Visual Studio, but the changes still will not take effect using the play button. Only by exiting the editor and reloading the project does the hot loading appear to function as described in the tutorial.

Derek.

Close and re-open the editor? Looks like a Hot Reload issue? Maybe because of header file modifications?

It does appear to either be file permissions or a hot reload issue. I’m not really sure as I’m relatively new to UE4, but if this is the case, it would be worthwhile documenting this issue. I feel that a four page document with only 6 lines of code should work flawlessly if followed to the letter. Do I need to restart the editor every time I add a new class? Or is this only an issue when first creating a project?

Hey Dr. Widgit,

I’m trying to repro your issue and it’s working fine for me - but then again, I’m in 4.7.2. It’s possible this bug was fixed in the 4.7.2 hotfix. I would recommend trying 4.7.2 to see if that fixes your problem. Other than that, do you have any more details you can give me to help figure out what might be causing the issue on your end?

I repeated this with 4.7.2 and it has indeed been fixed. Thanks!