C++ Programmer needed for top down arena based game with near complete assets!

Hi everyone, so we are busy with a project by the name of “The Arena Tale” and are busy looking for people.

The concept is a basic 3rd person/top down arena where the player can switch between a melee and ranged form. The characters that the player will control as well as the NPCs that will spawn are extremely simple and clay like where as the environments are detailed towards a more hand painted / stylized approach.

Art for characters and arena:


We are looking for a C++ programmer that can build the entire system from base. From UI to AI and player due to it being simple for the most part this shouldn’t be a problem for a single programmer.

Requirements: Over 18, can work with bitbucket / source-tree linked to Unreal as a source control as well as implement / import assets when needed.

Random info, my main project is: http://www.indiedb.com/games/natures-wanderer and we are currently working in Unity 3D Mainly while moving to this project from Unity 3d as a learning curve as well as for the fact that it seems to be far more suited and the visuals enough to make me… well enough said there :stuck_out_tongue:

If you are interested and would like more info shoot me an email on [EMAIL=“@”]@