Fixed this locally with this change. It would be great to have this addressed by the 4.13 release. If not could you let us know here beforehand? https://github.com/EpicGames/UnrealEngine/pull/2678
Fixed this locally with this change. It would be great to have this addressed by the 4.13 release. If not could you let us know here beforehand? https://github.com/EpicGames/UnrealEngine/pull/2678