Hi everyone,
I recently created a simple Unreal Engine plugin using C++ and submitted it to Fab for review.
However, it was rejected, and the feedback said that I need to remove the Binaries folder from the submission.
My concern is this:
If I remove the Binaries folder, Blueprint-only users will be forced to compile the plugin themselves, which means they’ll need Visual Studio / Build Tools installed.
Since my plugin is intended to be usable by BP-only users, I’m worried this significantly hurts accessibility and user experience.
So I’m wondering:
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Is this a common situation for Fab plugin developers?
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How do you usually handle this?
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Do you simply ship without binaries and rely on users to compile?
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Or do you provide separate BP-only versions, or some kind of workaround?
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Have you received similar feedback from Fab review, and how did you resolve it?
I’d really appreciate hearing how others approached this, especially if you’re targeting non-programmer users.
Thanks in advance!