Hey everyone,
I’m having trouble with the C++ ALS plugin (Link to plugin) in my packaged game. Everything works fine in the editor, but issues arise after packaging:
Blueprints that inherit from ALS_CharacterBP stored in my content directory cause a fatal error when spawned in the packaged game. No issues in the editor. And when I spawn the base ALS_CharacterBP, which is stored inside the plugins directory, the game doesn’t crash, but the character is invisible in the world (in the packaged game; works fine in the editor).
I’ve been stuck at this issue for days. Any help would be greatly appreciated!
Thanks…