Hmm, yeah, I did the same, but when I call OnSpawnPluginTab:
return SNew(SDockTab)
[
SNew(UGraphWidget)
];
… and then Construct() in my widget, which is similar to yours, UE4 crashes with read access violation in MulticastDelegateBase.h …
Hmm, yeah, I did the same, but when I call OnSpawnPluginTab:
return SNew(SDockTab)
[
SNew(UGraphWidget)
];
… and then Construct() in my widget, which is similar to yours, UE4 crashes with read access violation in MulticastDelegateBase.h …