[C++ Plugin] Create Unreal-like graph

Oh good to see tutorials on that matter, i needed to figure things myself for that :stuck_out_tongue:

You change double click (and genrally “open action” by overriding this in your FAssetTypeActions:

void FAssetTypeActions_YourAssetTypeClass::OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<IToolkitHost> EditWithinLevelEditor)

UE4 holds all FAssetTypeActions for default asset types in single module so look there for examples: