C++ Pathfind

How do you use the navigation system to pathfind?

Hi Michael,

Before we get to in depth, is this similar to what you are asking?

https://rocket.unrealengine.com/questions/2585/c-extending-aicontroller-how-to-moveto.html#answer-3052

If so, then it is being looked into and you can keep updated through that question. If not, then I would be happy to help you further. Please let me know.

Thank you,

Alexander

They are related but I think different. You answered this question for me, thank you.

On the other question it was more in general. I saw events relating to move functions and I wanted to know what I had to initialize to get those events to be called and how to override them correctly. Such as is there something like a state loop that is supposed to be used, and if so the syntax for that. Else, if it was correct to handle the loop in Tick.

I would be interested in finding out more on this if at all possible