Hi there, I’m working on a pesonal project. And I added a C++ class based on USceneComponent. There are some **protected **access variables which will be used in constructor function. Then, I created a Blueprint derived from this C++ class. I can modify these protected variables and save. But when I add this component Blueprint into game, the C++ constructor function can’t read the saved variables of Blueprint class.
What I want to do is using Blueprints as classes preset. I can easily create a instance with specified parameters. Does anyone know how to make the C++ constructor read Blueprints value successfully? Or is there some other approach?
Thanks a lot.