Hello, I have started to develop my own Blueprint Function library in C++ and I was wondering how should I setup a custom ForLoop node to have the same output nodes than the default one (attached pic). I was also wondering what is the process to call the exec pins like “LoopBody” inside my for loop.
I couldn’t find either the ForLoop node in the engine source. I guess because it is really a macro.
If there is some tutorial about this specific tasks I would appreciate a link.