Hi, I’m a game artist so please excuse anything that might sound silly.
So I found this cool series of tutorials that starts me out as a complete beginner to programming. The instructor is not exactly using UE4 in the series (yet), but he gives practical insights on what can be used in a game programming scenario, for the first half of his series. He said he will be using C++11 since it can be (in some cases) faster, and what I think he said becoming standard (or something of that nature).
So what I want to know is, if the majority of you guys/gals use C++ or C++11 in UE4? Is there even a difference using either one in UE4? Can I alternate between the two in the same project? Are there major/minor changes in the syntax, etc., that will make the learning curve steeper?
I thank you all for your help and feedback