C++ or blueprint for HUD

Hi. I am new to unreal, and game development. I want to use c++ as much as possible, because it is easier to read, write and control. Also I like c++ more than blueprint, but c++ has cons. In tutorials, people are generally using blueprint. I am converting blueprints to c++ if I can, but sometimes I can’t, because I can’t find any information about doing it with c++. For example, I couldn’t find a way to create complex HUD in c++. Probably it is better to use blueprints in HUD, so I will use blueprint for HUD, but how can I know where should I use blueprint? Do you have any suggestion? Thanks.

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I found a video about the post. If anyone is interest link is: Blueprints vs. C++: How They Fit Together and Why You Should Use Both - YouTube

Make the graphical interface in blueprint and the logic in C++. (That is just my opinion)