C++ OnTakePointDamage hitnormal

Hello!

I am really struggling to find a way to get the hitnormal from the OnTakePointDamage delegate.

It seems to me that only the blueprint implementable event has the hitproperty exposed.

Is there a way around this without writing custom damage code?

Thanks!

Hi, there! You are right, BP event get more info to work with. However, you can override TakeDamage function for your actor to operate with full data in C++ (AActor::TakeDamage | Unreal Engine Documentation)

Thanks! This was the right way to go.