C++ On Component Hit event not triggering

Meshes are expensive - with meshes instead of actors you don’t get any benefit at all either - such as playing a local sound when they hit the floor.

At that point, would it not be better to do a Niagara system for the shells?

They’ll cost next to nothing, can bounce around with individual simulation, and I think niagara now even hooks up into the audio so you can play a localized sound off it…

Now, its not “magic” to where it has no cost for a billion shells. But it was built to handle billions of particles, so the overall cost is much less than individual meshes or actors…

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