I’ve been writing a plugin to import a Collada file using the Assimp library. The plugin itself is now working and loads the Collada file. I can even get the name of the light in the file.
What I now want to achieve is set the transformation of the light but since Assimp uses its own types and UE4 too, I need to do a type conversion from ‘aiVector3D’ to ‘FVector’. And since these are my first steps into C++, I’m not really sure how to do this.
So my first question is, how can I do the type conversion, so I can set the transform?
And my second question is, what would be a great resource to get more up to speed with c++? Would a generic c++ training/book/reference be sufficient? Or are there more UE4 specific resources? I know Tom Looman’s survival game series and will surely follow that as well. I also read the WIKI pages about writing plugins and getting started with c++ in UE4. But since my current goal is more towards the plugin and editor part, there might be other resources that will help.