[C++][Navigation] Changing agent step height


I cannot seem to adjust the step height for path following on my player character for the function SimpleMoveToLocation, I could reproduce the problem on the top-down example c++ project, the character movement seems to be irresponsive to the character movement’s step height and even to the navmesh’s step height, it seems.

The step height appears to be a constant somewhere around 30, I can’t say if it’s being reset to some default value or I couldn’t change it at first place.

I’m probably missing something, how can I set the step height of the player character so that it has an effect on path following movement (i.e. SimpleMoveToLocation or RequestMove), I’m guessing I’d have to modify the agent somehow but I couldn’t find anything that’d help so far.

Any help would be appreciated.