C++ melee attack...remove knockback?

Hi, I’m doing a base combat system:
-Every weapon use mesh collider for detect collision with enemy
-Enemy follow character when he overlap a sphere component of enemy.

I’ve a problem: when enemy weapon collide with character…character is pushed away and fly!

[video][/video]

How can I resolve? thanks

Make Weapons and Skeletal Mesh have NoCollisions.
Make mesh collider have overlap only.

This way mesh and weapon mesh won’t push your character.