C++ Lock camera to head bone

Necro’ing this post to say THANK YOU @Nightjass

I’ve recently gone through a great tutorial to get UE source setup and to build dedicated servers.

I started following another tutorial, this time relating to FPS projects and I hit a roadblock in pinning the camera to a skeleton bone.

I figured it must be related to the code since the in-Editor files were marked as inherited and your solution above was exactly what I needed - had to make the edit diretly into the C++

Now I feel like my janky skills have levelled up, just a tiny bit!!

Thank you again!