C++ Linker Error When Trying to Create HeterogeneousVolumeComponent

Ahh, this explains everything. I’m still using Unreal 5.2, and this class seems to be something newly added in 5.3 - HeterogeneousVolumeComponent.h - #include "HeterogeneousVolumeComponent.h"

Well, the module for that should be Engine but I highly doubt you wouldn’t use it already.

At first, I thought this might be happening because said Component is declared under “Classes” directory instead of “Public”, but I just tried to instantiate a different Component from that place:

#include "CoreMinimal.h"
#include "Components/InputComponent.h"

void UMyComponent::MyFunction()
{
	for (int i = 0; i < 10; ++i)
	{
		if (UInputComponent* InputComp = NewObject<UInputComponent>(this, FName(*FString::Printf(TEXT("Input Component %d")))))
		{
			UE_LOG(LogTemp, Warning, TEXT("Spawned"))
		}
	}
}

and for me it compiles just fine, so there must be an issue somewhere else…

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