I packed my project as shipping mode with some custom c++ node.
When the game ran and executed this c++ node and I got fatal error pop up!
I’m sure there were issue like this and probably has an answer?
I packed my project as shipping mode with some custom c++ node.
When the game ran and executed this c++ node and I got fatal error pop up!
I’m sure there were issue like this and probably has an answer?
Updated.
I found the way to core problem (probably).
I used include “ShaderCompiler.h” to get number of compilation.
When I put
int32 NUM_SHADER = GShaderCompilingManager->GetNumRemainingJobs();
My package was crashed during this execute.
But when I tested with pure value int32 NUM_SHADER = 999;
There is no crash on my package.
Anyone can help me?