C++ library node crash shipped package

I packed my project as shipping mode with some custom c++ node.

When the game ran and executed this c++ node and I got fatal error pop up!

I’m sure there were issue like this and probably has an answer?

Updated.

I found the way to core problem (probably).

I used include “ShaderCompiler.h” to get number of compilation.

When I put
int32 NUM_SHADER = GShaderCompilingManager->GetNumRemainingJobs();

My package was crashed during this execute.

But when I tested with pure value int32 NUM_SHADER = 999;
There is no crash on my package.

Anyone can help me?