C++ keeps saying recompile module

i have visual studio installed and whenever i try to make a new script it says i need to recompile my project module. i am new to all this so i have no idea what that means or how to do it

Running UnrealHeaderTool “D:/Epic Games/4.10/MyProject3/MyProject3.uproject” “D:\Epic Games\4.10\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
Reflection code generated for MyProject3Editor in 8.2814602 seconds
Performing 7 actions (4 in parallel)
[2/7] Resource PCLaunch.rc
[3/7] Resource ModuleVersionResource.rc.inl
D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10) : fatal error RC1015: cannot open include file ‘windows.h’.
D:\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file ‘windows.h’.
PCH.MyProject3.h.cpp
D:\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\Epic Games\4.10\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll
Total build time: 25.66 seconds
CompilerResultsLog: New page: Compilation - Jan 28, 2016, 1:30:20 PM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Creating makefile for hot reloading MyProject3 (no existing makefile)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Parsing headers for MyProject3Editor
CompilerResultsLog: Info Running UnrealHeaderTool “D:/Epic Games/4.10/MyProject3/MyProject3.uproject” “D:\Epic Games\4.10\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
CompilerResultsLog: Info Reflection code generated for MyProject3Editor in 8.2814602 seconds
CompilerResultsLog: Info Performing 7 actions (4 in parallel)
CompilerResultsLog: Info [2/7] Resource PCLaunch.rc
CompilerResultsLog: Info [3/7] Resource ModuleVersionResource.rc.inl
CompilerResultsLog:Error: Error D:\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10) : fatal error RC1015: cannot open include file ‘windows.h’.
CompilerResultsLog:Error: Error D:\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file ‘windows.h’.
CompilerResultsLog: Info PCH.MyProject3.h.cpp
CompilerResultsLog:Error: Error D:\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5) : fatal error C1083: Cannot open include file: ‘new’: No such file or directory
CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: D:\Epic Games\4.10\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll
CompilerResultsLog: Info Total build time: 25.66 seconds

What version of Visual Studio are you using?

using 2015