MRCookie  
                
                  
                    August 13, 2015, 10:56am
                   
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              Hello! 
 
if (object->GetClass()->IsInA(APointOfView_System::StaticClass()))
This is part of a blueprint function, which looks like this:
(Get Object Type)
There was no errors during compilation, but when I launched my game, all i’ve got was instant crash. 
Is there something, that i’m doing wrong?
Thanks in advance, Cookie.
             
            
              
            
           
          
            
              
                joeGraf  
              
                  
                    August 13, 2015,  5:31pm
                   
                  2 
               
             
            
              You aren’t checking object for null. Change your code to the following
if (object != nullptr && object->GetClass()->IsA(APointOfView_System::StaticClass())) 
            
              
            
           
          
            
              
                MRCookie  
              
                  
                    August 13, 2015,  9:05pm
                   
                  3 
               
             
            
              Yes, that was my problem.