I’m a long-term 3D artist who’s been trying to get more into programming and the technical side of Unreal. I’ve completed a couple of “beginner Unreal/C++” tutorial series’ from Udemy, including this (https://www.udemy.com/course/unrealcourse/) but although this really helped, I still feel like there’s too much of a gap between what I know now and the range of things I need to know to build the kind of procedural tools I want to make.
Can anyone suggest tutorials and resources that will walk me through some procedural content examples in Unreal? I’m particularly interested in things like procedural modelling, voronoi tessellation, marching cubes, WFC, that kind of thing, and I can sort of just hack away with what I know, but I feel like it’d really help to get a bit more of a push from some tutorials.
I’d also be interested in tutorials that look at things like streaming data into unreal, saving and loading, other things that might be non-obvious to someone used to working at the art-end of realtime development. Basically, good, consistent, intermediate tutorials are quite hard to find!
Finally, a lot of the resources I do find are made with UE4 in mind. I read something about pointers changing in UE5, and I feel like it might be worth me doing some UE5-specific, basic/intermediate C++ tutorials if there are any that are recommended. I’d be interested in suggestions for that, or alternative opinions if the differences really aren’t that complicated.