I’m just wondering if anyone knows this. There’s a way to define Interfaces on C++ objects by multiple inheritance (ptooey!), but I’m wondering about blueprint classes and the Interfaces implemented in C++. Are the C++ interfaces available to blueprint? How could a blueprint actually implement an interface itself?
I’ve got some features I’m writing for a plugin that could use an interface to interface with the game specific classes, but I’m wondering how to provide the same functionality for blueprint classes in that sense.