I am implementing a first-person/third-person C++ interaction system in Unreal Engine 5, but my Line Trace is failing to properly trigger the interaction prompt on a Blueprint Actor that implements my C++ interface. Please, help me. I truggle on this thing too long, and i have no idea for this
Hi everyone,
Everything looks good from what I can see at a glance. I would put break points at every step, so a break point at the InputAction firing and a breakpoint at the line trace. See if your input mapping is an issue or if when you line trace you aren’t hitting the expected actor or something.



