It’d be nice if you could switch to coding within a blueprint. I almost exclusively use blueprints because it’s easier to make changes / debug / preview things in the editor, but when you’re doing a lot of logic or maths it gets messy with hundreds of math nodes around. Obviously it’d be possible to switch over to C++, but that would mean extending classes and recompiling and such.
IE. If there could be a “code” node, or maybe a specific type of function (so it has inputs and outputs like normal functions) where you can just type out as if it was C++ or another language, and the editor / engine converts that to blueprint (so it’d still work immediately without needing compiling, it’d just be an alternative interface that uses words instead of nodes).
Just a thought.