I want to create a blueprint function library but have most of the functions be implemented in C++. How do I do this?
I’ve tried to create my own class which inherits from “BlueprintFunctionLibrary.h” and implemented a few methods and then create my own blueprint function library which inherits from this class, but when I try to create the blueprint, it can’t seem to find the derived class I created. If I create an empty function library and try to reparent it to my own class, there isn’t actually an option within the editor to reparent a function library.