In the main editor window it is possible to select multiple meshes and group them which allows you to move and rotate them all as if they were one big mesh.
I’d like to be able to do this in C++ for Hierarchical Instanced Static Mesh components that make up a procedurally created house that I’ve created in C++, so that I can rotate the whole house as I need.
Does anyone know how to implement this grouping feature within C++? Can it be done?
Any advise/suggestions would be very welcome. I’m wanting to achieve this in code rather than blueprint.