Hello,
I’m trying to get the actor location of my Landscape so that I can use it to know the size of my landscape.
I’m sure there’s a better way but I have the following that works to find the location of an actor which is setup in an actor component but I can’t figure out how to attach the actor component to the landscape:
void UMiningMaterialSpawn::DetermineMapSize()
{
FVector ActorLocation = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT("Actor Location is: %s"), *ActorLocation.ToString());
}
Once I have this I’m assuming I can take Actor Location (-x)^2 to find my x dimension and the same for y. Then I can write something so that when I survey for materials I can get a percentage of concentration. This is a little down the road but if I can figure out the level size it would be a start.
Thank you!