C++ gameplay generalist engineer (client side)

GAMEPLAY GENERALIST ENGINEER (CLIENT SIDE)
FULLY REMOTE
MUST RESIDE IN THE U.S.

If interested, please email with an updated resume.

Description of work: diagnose and resolve issues across the client not limited to integrating third party systems, fixing platform specific issue on mobile devices, identifying and resolving performance issues, building tools to improve development efficiencies, and bug fixing across multiple systems.

Qualifications:
Hands on experience with Unreal 4
5+ years professional engineering experience in C++
Strong communication skills
Ability to work through ambiguity
Preferred: multiple shipped title with Unreal 4 on mobile platforms
Preferred: hands-on experience interfacing with Apple and Google platform APIs
Preferred: strong architecture level understanding of mobile clients