Hey there @ArcherHero22! From this snippet, it’s possible the duration policy on the gameplay effect should be set to HasDuration then the period has to be 0, which may satisfy the NO_PERIOD requirement.
Hey there @ArcherHero22! From this snippet, it’s possible the duration policy on the gameplay effect should be set to HasDuration then the period has to be 0, which may satisfy the NO_PERIOD requirement.