Don’t use const
for function parameter as it prevent modification of the Actors array within the function, instead add UPARAM(ref)
UFUNCTION(BlueprintCallable)
void SortActorsByDistance(UPARAM(ref) TArray<AActor*>& Actors);
Don’t use const
for function parameter as it prevent modification of the Actors array within the function, instead add UPARAM(ref)
UFUNCTION(BlueprintCallable)
void SortActorsByDistance(UPARAM(ref) TArray<AActor*>& Actors);